Product & interface design
Clear, high-converting interfaces.
Product design that works: from research through interfaces to the design system — closely meshed with development.
Clear, high-converting interfaces.
Consistent components for team and scale.
Make ideas testable early, before anything is built.
Our design work rarely starts on a blank page. The typical case is an application that works on the facts and that nobody enjoys using: a line-of-business tool where every action costs three clicks too many, a portal that loses customers at the login, a shop where the basket is abandoned.
We work for small and medium-sized companies replacing an internal tool or bringing a digital product to market. Anyone looking for a logo alone or an advertising campaign is better served by an advertising agency — we design interfaces that are built afterwards.
Research and wireframes at the start: what users actually do, which paths exist, where they drop out. Then the interfaces themselves — in Figma, as a clickable prototype, before a single line of code exists.
For anything larger than a handful of views, a design system is created: colours, spacing, typography and components as design tokens that reappear directly in the code. That is the difference between a pretty draft and an interface that still holds together after two years of further development.
Alongside that, usability tests with real people from the target group. Five people uncover most of the problems — cheaper than any discussion about what users might be thinking.
The most common break in design projects is the handover: the agency delivers screenshots, the developers build something similar, and what goes live shares the colours with the draft and not much else.
Here both come from the same house. A design system is not handed over as a PDF but as components implemented exactly that way in our software development — same names, same spacing. The same applies to storefronts in our Shopware 6 work.
In practice: we do not design anything that cannot be built, and we do not build anything nobody has looked at first.
It starts with an initial call of about 30 minutes, free and without obligation. Afterwards you know roughly what your project will cost and how long it will take.
We work in stages: first the paths through the application, then the most important views, then the rest. You see a clickable state early and can correct course while that is still cheap. We answer enquiries within 24 hours on working days.
Projects run between EUR 6,000 for a manageable application and EUR 24,000 for a fully built design system, the duration between one week and one month. We bill by time and materials at EUR 150 net per hour.
What tips the scales: the number of distinct views, whether a visual identity already exists or has to be created, and whether the result serves a single application or several as a system. Where your project falls within that, we tell you after the initial call — not before.
Lucksmith e.K. is based in Bogel near Nastätten in the Rhein-Lahn district, about 25 km from Koblenz. We work mostly remotely; for workshops and usability tests we also come to you — in the Rhein-Lahn district as well as in Koblenz, Wiesbaden or Limburg.
Between EUR 6,000 for a manageable application and EUR 24,000 for a fully built design system. We bill by time and materials at EUR 150 net per hour. You get a solid classification after the free initial call.
Yes, that is the normal case. We take over colours, fonts and imagery and build the interface components from them. A corporate identity governs how an advertisement looks — not how a form with fourteen fields works.
From roughly two dozen views, or as soon as several people are building on it, it pays off. Below that it is effort without return — then we design the views directly and only fix the basic dimensions.
On request, yes: design and development come from the same team here. If your own developers implement it, we hand over the components together with the design tokens and stay available for questions — the handover is where design projects otherwise fall apart.
With clickable prototypes and usability tests, before anything is built. Five people from the target group uncover most of the problems. That costs a day and saves the rebuilds that otherwise follow the launch.
Mostly remotely, but for workshops and usability tests we come to you. We are based in Bogel near Nastätten in the Rhein-Lahn district; Koblenz, Wiesbaden and Limburg are within easy reach.
Book a free initial consultation, write to us at info@lucksmith.de or simply call: +49 6772 9198690